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This is an intensive working session that will significantly advance a team’s Agile journey. Based on the results of a team self-assessment tool, the team will leverage an experienced Agile Coach to learn new Agile tools and techniques specific to their circumstances and using their own work. The workshop compresses the effects of the many 1 on 1 interactions that would typically occur using a full time coach over the course of a month into 1-2 days. In addition, the learning is shared by the entire team.
While some of the material mentioned includes Scrum, the workshop is methodology agnostic. It works for any Agile-oriented team whether they are using Scrum, Kanban, SAFe, LeSS, or any other Agile-oriented set of practices.
The Agile Accelerator Workshop can be used to jumpstart a brand new team from scratch by training them using their project work and preparing them for their first iteration, or to accelerate an existing team’s Agile journey, regardless of their progress on that journey.
The workshop works best when 100% of the team and the direct managers of the team members, participates in the entire workshop. This includes the Scrum Master and Product Owner. In addition, it is a requirement that the team be physically present at the same location for the entire workshop.
The shared understanding, learning, vision, and agreements created in the workshop will increase the team’s knowledge, trust, camaraderie, and effectiveness in new and unexpected ways.
While there are 3 days of potential workshop material, the material covered depends on the team and their progress in their Agile journey. Most teams sign up for 1-2 days. We can work with you to work out the best scheduling, such as 2 full days in a row, a half day 2 days in a row, 1 day this month and 1 day next month or whatever will work best for your team.
Our standard pricing for this workshop is $2,500/day. If you sign up before April 31st, 2018, we are offering this workshop at $749 + any T&E for a one day workshop, one team per organization.
How Agile are we? – self-assessment tools for understanding where a team is in their Agile journey and what might be some good next steps for their particular stage of that journey.
Scrum Master and Agile Coach skills – throughout the workshop, there are opportunities for participants to practice Agile facilitation, coaching, and mentoring skills by supplementing the instructor. This is useful for advancing a Scrum Master or Agile Coach in their journey or for helping to identify the Scrum Master for a new team.
Emotional intelligence and active listening – helping individuals and teams move forward in their Agile journey involves looking at things from other people’s perspectives. Learning more about EQ and active listening and practicing them with other participants will enrich everyone’s ability move forward together in your Agile journey.
Scrum revisited – taking another look at every aspect of Scrum. For example, moving from rote execution of the “three questions” of a standup meeting to conveying the underlying goals of a standup and showing that a standup meeting is just one way to achieve those goals.
Retrospectives revisited - uses the “Scrum Game” to explore the underlying goals of a retrospective and introduces at least two new retrospective techniques, such as: best team / worst team, modified speedboat, open space, timeline, and more.
Iteration Planning and Backlog Grooming revisited – based on an ideal for iteration planning, plan out multiple iterations for your project. Helps to reset expectations of what can be accomplished in an hour of iteration planning or backlog grooming.
Personal canvas – a template for quickly understanding fellow team members to aid in communication.
Shared vision – there are many things in an Agile ecosystem that work best when working towards a shared vision such as what it means to be Agile, product vision, team working agreement, and iteration goals. This section explores ways to achieve a shared vision such as the “shared visioning” exercise, fist of five, and consensus check.
Agile estimation – looks at a variety of Agile estimation techniques including story points, velocity, bucket estimation, and planning poker. Helps to get past the common endgame of translating points to time while increasing the ability of the organization to plan beyond a single team and a single iteration.
Anatomy of a great user story – goes beyond the “as a … I want … so that” brand of user stories with real-world examples of great user stories and criteria for determining if something is truly a user story or just a traditional task in Agile syntax. Includes material and activities on who/what/why and INVEST.
Breaking work down the Agile way – techniques for breaking products, epics, and stories down by value to create a shippable increment every iteration. Techniques include splitting by user, splitting by test scenario, “cake slicing,” and many more.
Product Value Mapping – this is a variant of User Story Mapping that includes product visioning and works with the full product, epics, user stories, minimum viable increments, and releases. Product value mapping helps to keep everyone on the same page within each iteration and on track for the release while focused on maximizing business value and having shippable software at the end of each iteration.
Agile release planning – this topic is weaved in throughout the workshop and culminates in the iteration planning exercise which combines iteration and release planning.
Multi-team products – Scrum focuses on one team, but larger projects employ 2 or more teams working closely together. Material and activities to demonstrate methods for coordinating the work of multiple teams and multiple backlogs. Includes topics such as Scrum of Scrums, Retro of Retros, and more.
ADKAR – a change management tool that helps teams rapidly discover the changes that there is already hidden consensus on and to map out what is needed for harder changes depending by discovering the team’s Awareness level of potential changes, Desire to make a given change, Knowledge of how to make the change, Ability to make the change, and Reinforcement (support) from the organization.